This is the first E3 that I’ve not actually followed ‘as it happened’. With the launch of two consoles and the amount of media coverage I wasn’t missing out by not staying up all night to watch a few glitzy presentations. Besides, my Twitter feed was full of media peeps all tweeting exactly the same thing.
The tube, the underground, subway or metro. Call it what you will, but there’s a lot to be said for subterranean train systems and their vital contribution to inner city transport networks. Saying that, I think that anyone that has habitually used one would agree that they are a means to an end; a necessary evil. We need it, but we don’t really like it. It smells, it’s dusty and it’s full of rats.
Spare a thought, then, for the citizens of post-apocalyptic Moscow who, when the bombs went off retreated into the city’s metro system and made it their home. It is a bleak and dismal place that they share with die-hard communists, fascist neo-Nazis and irradiated mutants. Continue reading Metro: Last Light PC review→
After a five year break the only street-racing game worth playing returns. Codemasters seem to have really outdone themselves this time with GRID 2, the long awaited sequel to Race Driver: GRID.
Back in 2008, almost lost amongst all the other racing games vying for first place, Race Driver: GRID had them all beat. Whilst other racers concentrated on simulating the driving experience, for GRID it was about the fun and the excitement of taking a car up to and beyond its limits. It was about hot rubber on sticky tarmac, not clutch plates and drive shafts. The result was a racing game for everyone, from Supercar V8 to Japanese drift racing. GRID had a heart and soul that provided a racing experience that took your breath away. Continue reading GRID 2: exclusive Q&A with Codemasters’ producer Iain Smith→
Take a group of gruff mercenaries, a sci-fi setting, a strange alien power source and some stupendous weapons and you’ve the recipe for a interesting game. Design it from the ground up to be drop-in drop-out four-player co-op and you’ve got the potential for something rather special.
Welcome to Fuse, the third-person shooter from Insomniac Games, the same outfit the brought us Spryro, Ratchet and Clank, and the Resistance series.
I recently attended a special preview event hosted by Insomniac Games’ co-founder Ted Price over at EA Games’ Sydney HQ. I got to play the first few hours of the Xbox 360 version of the game in a two player co-op campaign session as well as a little of the game’s “co-petative” Echelon mode. Continue reading Fuse Xbox 360 preview→
1910. Abilene, Kansas. A car narrowly misses a lone man on horseback. What was once the Wild West has now been tamed. After tying up his horse, aged former gunslinger and bounty hunter, Silas Greaves pushes open the doors of Bulls Head saloon.
As he enters Silas is immediately recognised by a young man, Dwight, who is familiar with the gunslinger’s exploits as published in pages of one of the notoriously exaggerated pulp novels. Sitting himself down with the bar’s patrons Silas recalls his past adventures to a fascinated, if somewhat sceptical, audience. Continue reading Call of Juarez: Gunslinger PC review→