I’ve had the craziest, maddest and, without a doubt, busiest couple of weeks since I first started regularly churning stuff out about video games. The EB Expo, game launches and exclusive hands-on with top upcoming games are just some of the delights that have been offered to me since moving across the Tasman to this fair city of Sydney.
Moving from sleepy Wellington, New Zealand to Sydney, Australia has dumped me right in the middle of video gaming central. In a few short months I’ve have a hands-on with EA Games’ fantastic Need for Speed: Most Wanted,and sat spellbound by Ubisoft’s glorious Assassin’s Creed III in the presence of the games creators. You can read about how I got on with Assassin’s Creed III at the hands-on hosted by the game’s associate producer, Julien Laferrière, and mission director, Philippe Bergeron on the Games Console pages of techday.com, here and at Shane the Gamer, here. Continue reading Vic B’Stard’s week in review: EB Expo, XCOM launch party, NBA 2K13, Dishonored and Indiana Jones!→
What a week it has been. After a few month unpacking as sorting out things Sydney-side, I’m back into games and other geekery. I’ve been reviewing, getting exclusive game hands-on, watching movies and getting excited about the upcoming EB Games Expo in Sydney.
The inspirational French artist Jean Giraud AKA Moebius passed away on 10 March 2012 in Paris. He was 73.
Moebius was most famous for his contributions to the magazine that he co-founded, Métal Hurlant, known in the English-speaking world as Heavy Metal. Moebius’s distinctive art style inspired the likes of Ridley Scott, who used his designs in the 1979 film Alien and inspired the visual style of Scott’s sci-fi followup, Blade Runner. Continue reading RIP Moebius. Jean Giraud has passed away→
The success of Star Wars owes everything to the look and feel of the universe that the films portrayed on the big screen.
Unlike the whitewashed sci-fi visuals that had gone before, Star Wars looked lived in, the worlds and the spaceships all looked like they could actually have existed a long time ago in a galaxy far, far away. This is all down to Ralph McQuarrie. Continue reading Ralph McQuarrie has passed away→
Game patches are, generally speaking, a good thing. Being human, we all make mistakes. At least when a mistake is made in a bit of game code, developers have the opportunity to fix things.
At the moment I’m patching Battlefield 3 on the very same laptop that I’m writing this text. I’ve already patched the game on my desktop. I say patched, but we are not talking about a couple of megabytes here. The patch for EA’s shooter weighs in at around 4GB. In little old NZ where nobody actually has any money to spare and internet data is closely monitored (as well as charged for at ridiculous rates), EA’s 4GB patch will eat into a considerable amount of the average Kiwi’s meager internet data limit.
Now I love a bit of Doctor Who. Granted it’s an acquired taste and yes, you probably shouldn’t bother taking another look at any old Who prior to Paul McGann’s TV movie in the 1990s.
A few years ago I had another go on my favorite Tom Baker story, Logopolis (which saw the be-scafed one transform into Tristram from All Creatures Great and Small), not good; some things are best left to nostalgic memories. The same goes for Terry Nation’s Blake’s Seven. Continue reading Doctor Who Christmas Special- mini prequel video→