It’s that time again, as EA Sports starts its annual barrage of sports sims, all polished and updated for the new season. Kicking things of nicely is the latest iteration of their American Football franchise, Madden NFL 18.
And this year it’s all change. Continue reading Madden NFL 18 review
For the Formula One World Championship, the 2017 season really has changed everything. Rule changes allowing more down-force has allowed drivers to push their cars harder, making races faster. This has changed circuit characteristics to the point that some turns can now be taken at such speed that they are not really turns at all.
In Codemasters’ F1 2017, we have the most exciting Formula One game to date. Continue reading F1 2017 PC review
Naughty Dog’s Uncharted: The Lost Legacy started out as a single-player DLC pack for Uncharted 4: A Thief’s End. During development, however, the DLC morphed into its own standalone game.
The decision to continue the Uncharted series focusing on the franchises supporting characters is an interesting idea, and one that could pay dividends. Continue reading Uncharted: The Lost Legacy PS4 Pro review
Since 2013, Final Fantasy XIV: A Realm Reborn has allowed fans of the veteran RPG series to journey together across the land of Eorzea.
The game is a retooling of the original Final Fantasy XIV massively multiplayer online game, which shuttered in 2012 due to lacklustre gameplay. A Realm Reborn relaunched the game with a new engine and a new story set five years after the cataclysm the ended the original iteration. Continue reading Final Fantasy XIV: Stormblood PC review
After six months of Oculus Store exclusivity, Superhot VR is now available from Steam for the HTC Vive, as well as on PlayStation VR. I recently got to kick some butt with the PC version of the VR actioner on the HTC Vive. Continue reading Superhot VR HTC Vive review
Who didn’t spend hours as a kid driving toy cars across the lounge, along the coffee table, through the kitchen, over the dog and up the stairs? In the early nineties, the fledgling Codemasters bought tabletop racing to life with their Micro Machines game. The top down racer featured toy vehicles and circuits across breakfast tables, backyards and other domestic locations.
It was a massive hit, spawning four sequels (ignoring the running spin-off, Micro Maniacs) finishing up with Micro Machines V4 in 2007. Since then the series’ publisher, Codemasters, has become synonymous with development racing games. The F1, Dirt and Grid racing games are all from the Codemasters stable.
After a decade’s absence, Micro Machines are back with Micro Machines World Series. Continue reading Micro Machines World Series review
Warner Games and Netherworld continue their alternative take on the DC Comics’ universe with Injustice 2.
Build from the ground up for the new gen consoles, Injustice 2 features some breathtaking visuals and inspired redesigns for DC’s ironic characters. Continue reading Injustice 2 review
Codemasters have put the pedal to the metal to bring us the most accessible Dirt game yet…unless you want to play in VR.
The last game in the veteran rally series was the spin-off title, Dirt Rally. It was seen by many as Codemasters’ apology to real rally fans for over-doing the Ken Block-inspired AWESOME of the last few games. It was also an uncompromising bastard to play. And I mean that in the nicest possible way.
With Dirt Rally if you were likely a poor rally driver in real life, you were going to be a poor player in the game, which for sim gamers is exactly what you want. There are no restarts in real life (even if there is in Dirt Rally). Continue reading Codemasters invites us to get dirty, again