A few months ago I reviewed Assassin’s Creed: Liberation HD for ShanetheGamer.com. Considering it was just a download-only game I managed to knock out an epic article that was almost 2000 words long. I thought I’d share the review with you, again , this time on State of Play.
I can’t get enough Assassin’s Creed. I wish I had the time to go back and start the whole lot again from the beginning. As much as I enjoy them, they can be a bit much to play. Like an all you can eat buffet, as nice as it is, sometime it’s too much; a heavy plot and an environment packed full of things to do. The Assassin’s Creed games can be a bit overwhelming. Continue reading Retrospective: Assassin’s Creed: Liberation HD Xbox 360 review→
I reviewed Thief for Techday.com; their current editorial policy is for articles to be no more than 500 words. From a writers point-of-view this short length means cutting out all the crap, all the clever but superfluous bollocks that may stroke the scribe’s ego, but adds nothing for the reader.
Thief was a hard game to review. For most of my journey through the city the game sat at the limits of my engagement. Ironically for a franchise that pretty much introduced stealth gaming, so many other games have since done it much better. In the end we have a game that, once it gets going, is a lot of fun; but at the same time made me want to go back and play the far more superior Dishonoured. Continue reading Thief PC review→
Since 2002’s Battlefield 1942 EA Games and Swedish developer DICE have been providing gamers with a unique multi-role first-person shooter experience. With Battlefield 2 they replaced the traditional WWII FPS setting with modern combat.
The more narrative-based (and console friendly) Bad Company spin-offs kept the franchise going for the six years until Battlefield 3. Two years later and we are returning to the battlefield with Battlefield 4.
Battlefield 4 has been built with the next-gen consoles in mind. The game’s creative director, Lars Gusavsson as good as told me that when I spoke to him last month. But it is also the product of community feedback – the addition of commander mode, for instance – and a chance to refine the living battlefield environment. Continue reading Battlefield 4 PC Review→
With the world in chaos and some nefarious fungus the cause of the zombie apocalypse, Grant finds himself knee-deep in The Last Of Us. Join him in this story driven survival horror meets action-adventure game as it takes him on a captivating journey in a very broken world.
The Last of Us is set in a post-apocalyptic America. A fungus that affects people’s minds and causes them to go into a crazed zombie-like state has wiped out most of civilization. Many of the survivors of this human-infecting fungus have taken refuge in military controlled quarantine zones where strict martial law is set on the residents. A rebel group known as the Fireflies have arisen to try and free the people from this control. Outside of these zones there are small pockets of people fighting for survival on their own. Continue reading The Last of Us Playstation 3 Review→
Guest reviewer Grant Cheetham returns to State of Play bringing us the up to speed with Ubisoft’s side-scrolling motorcycle stunt game.
Trials Evolution : Gold Edition brings the highly popular 2012 Xbox Live Arcade Trials Evolution along with the previous entry, Trials HD, to PC. Developed by RedLynx, this 2.5D platform racing game bring to the market much of what is missing from many AAA titles today, a simple and fun challenging experience. The game excels at what it is, but some aspects still fall short of what it could be. Continue reading Trials Evolution: Gold Edition PC review→
According to DONTNOD, the French developer of Capcom’s Remember Me, in the future memories will be recorded. Once upon a time, such a concept would once have been exclusively in the realms of high-brow science fiction. But in a world where everybody carries a camera phone and most of us are always connected via the internet, it is only a matter of time before someone merges the technological hardware with our wetware.
Remember Me is set in the Neo-Paris of 2084. It’s a futuristic setting in a city that combines the old-world of the French capital (watch out for the Eiffel Tower), with a Blade Runner-ish dystopian look; but with less rain and more blue sky. Continue reading Remember Me Xbox 360 review→
The tube, the underground, subway or metro. Call it what you will, but there’s a lot to be said for subterranean train systems and their vital contribution to inner city transport networks. Saying that, I think that anyone that has habitually used one would agree that they are a means to an end; a necessary evil. We need it, but we don’t really like it. It smells, it’s dusty and it’s full of rats.
Spare a thought, then, for the citizens of post-apocalyptic Moscow who, when the bombs went off retreated into the city’s metro system and made it their home. It is a bleak and dismal place that they share with die-hard communists, fascist neo-Nazis and irradiated mutants. Continue reading Metro: Last Light PC review→