I’m just putting the finishing touches to my documented unboxing of the Assassin’s Creed III Freedom Edition. A few years ago I did a similar thing for the Assassin’s Creed II Black Edition which came with a rather cool statue of Ezio Auditore. The article was originally published on the Game Console pages of New Zealand’s techday.com.
As a primer for my AC3 Freedom Edition unboxing I’ve reproduced the original article below.
It’s almost that time of year again. Later this month Ubisoft will release the next chapter in what must be the most intelligent video game series ever made, Assassin’s Creed III. And this year we are in for a special treat; having concluded Ezio’s story it is time for a new protagonist and a new historic era. The first chronologically numbered Assassin’s Creed game in three years, Assassin’s Creed III, has us witness the violent birth of the United States of America thought the eyes of our conflicted half-English, half-Mohawk hero, Conner Kenway. Continue reading Retrospective: Assassin’s Creed Revelations→
With the release of Medal of Honor Warfighter less than a week away I thought now would be a great time to republish my review of the last game. As a fan of the original WWII based Medal of Honor games (ignoring the OK but nothing special MoH:Airborne), I was a bit skeptical of rebooting the game into the 21st Century.
I’d played the Medal of Honor multiplayer demo and can’t say it did much for me at the time. I couldn’t work where the game sat in EA’s own catalogue. Was it their Call of Duty beater? What about Battlefield: Bad Company? Why where DICE handling the multiplayer; weren’t they busy with their own Battlefield 3 game? Why couldn’t Danger Close do the multiplayer? Medal of Honor just didn’t add up for me. Continue reading Retrospective: Medal of Honor→
Busy. Not a very good excuse, but nevertheless true. The chaotic mixture of moving country, playing Sleeping Dogs and getting back into Skyrim has taken its toll on my ability to knock out a decent bit of content for this website.
Game, interactive story experience or pretentious twaddle? the commercial release of the former Source Engine mod, Dear Esther, promises to divide its audience.
I’ve been playing games for far too long. So long, in fact, that I rarely actually have an original gaming experience. Most games are basically derivative efforts that I’ve seen before. I’m not saying that as necessarily a bad thing, it’s just truly original ideas seem to be getting few and far between these days. Dear Esther seems to be a change from the gaming norm. Continue reading Game review: Dear Esther→
Game patches are, generally speaking, a good thing. Being human, we all make mistakes. At least when a mistake is made in a bit of game code, developers have the opportunity to fix things.
At the moment I’m patching Battlefield 3 on the very same laptop that I’m writing this text. I’ve already patched the game on my desktop. I say patched, but we are not talking about a couple of megabytes here. The patch for EA’s shooter weighs in at around 4GB. In little old NZ where nobody actually has any money to spare and internet data is closely monitored (as well as charged for at ridiculous rates), EA’s 4GB patch will eat into a considerable amount of the average Kiwi’s meager internet data limit.
It wouldn’t be far from the truth to say that I brought my PlayStation 3 just so that I could play Nathan Drake’s first adventure, Uncharted: Drake’s Fortune.
Despite being a day one PS2 owner, I’d held off buying a PlayStation 3 as a one-man protest against the way Sony treats the PAL territories (releasing their console late, removing the PS2 hardware emulation and charging us more for the pleasure). Also, I had an Xbox 360 and access to all the games that I wanted to play.
I’ve been playing the Battlefield series since Battlefield 1942. BF:1942 was the game that really got me into multiplayer gaming. Unlike the Quakes and Unreal Tourneys, you could actually get to the top of the score table without firing a shot thanks to the use of a bit of stealth in conquest mode. This extra bit of depth, along with all those lovely vehicles to play with, served to elevate the series above id and Epic’s multiplayer offerings.
Battlefield 2 took things further, with Battlefield developer, DICE, further refining the gameplay (and increasing the accuracy of the weapons) into a modern combat experience that was, at the time, without peer. Even though I’m sci-fi nut, Battlefield 2042 with its futuristic setting took things a bit too far, if you ask me. I just didn’t get on with it. Continue reading Battlefield 3: PC Review→