In his first foray into Ubisoft’s historical sci-fi series, State of Play’s new boy Grant Cheetham reviews Assassin’s Creed III on XBox 360. Take it away Grant!
Assassin ‘s Creed III is Ubisoft’s fifth major installment in the series. Having not played the previous games, the idea of starting this late in the series initially seemed daunting. Ubisoft however did a great job at welcoming new players into the series.
If you haven’t played an Assassin’s Creed game before basically you play as an assassin, a group of super freaky climbers who fight for freedom and peace. Their adversary, the Templars, seek order and control, mostly through morally questionable means. This game combines history and science fiction with a ton of conspiracy theories thrown in. The gameplay is that of an action-adventure with a focus on climbing and stealth. Continue reading Assassin’s Creed 3 Xbox 360 Review→
Although I enjoyed Halo 3, I found it to be more of the same. For me, as great as the story was, the gameplay was stuck in a bygone era when the likes of Quake 2 was still the height of cool. With Halo 3:ODST, Bungie went and did something a little different.
The end of Halo 3 saw the series protagonist, Master Chief, adrift in space and so they needed a new focus for this quasi-sequel. Enter the Orbital Drop Shock Troopers, voiced by Firefly favorites Nathan Fillion as squad-leader Buck, Adam Baldwin as Dutch and and Alan Tudyk as Mickey. Battlestar Galactica’s Tricia Helfer and fan favorite Nolan North also play major characters in the game. What more could you ask for? Continue reading Retrospective: Halo 3: ODST Review→
I’m just putting the finishing touches to my documented unboxing of the Assassin’s Creed III Freedom Edition. A few years ago I did a similar thing for the Assassin’s Creed II Black Edition which came with a rather cool statue of Ezio Auditore. The article was originally published on the Game Console pages of New Zealand’s techday.com.
As a primer for my AC3 Freedom Edition unboxing I’ve reproduced the original article below.
It’s almost that time of year again. Later this month Ubisoft will release the next chapter in what must be the most intelligent video game series ever made, Assassin’s Creed III. And this year we are in for a special treat; having concluded Ezio’s story it is time for a new protagonist and a new historic era. The first chronologically numbered Assassin’s Creed game in three years, Assassin’s Creed III, has us witness the violent birth of the United States of America thought the eyes of our conflicted half-English, half-Mohawk hero, Conner Kenway. Continue reading Retrospective: Assassin’s Creed Revelations→
With the release of Medal of Honor Warfighter less than a week away I thought now would be a great time to republish my review of the last game. As a fan of the original WWII based Medal of Honor games (ignoring the OK but nothing special MoH:Airborne), I was a bit skeptical of rebooting the game into the 21st Century.
I’d played the Medal of Honor multiplayer demo and can’t say it did much for me at the time. I couldn’t work where the game sat in EA’s own catalogue. Was it their Call of Duty beater? What about Battlefield: Bad Company? Why where DICE handling the multiplayer; weren’t they busy with their own Battlefield 3 game? Why couldn’t Danger Close do the multiplayer? Medal of Honor just didn’t add up for me. Continue reading Retrospective: Medal of Honor→
Busy. Not a very good excuse, but nevertheless true. The chaotic mixture of moving country, playing Sleeping Dogs and getting back into Skyrim has taken its toll on my ability to knock out a decent bit of content for this website.
Game, interactive story experience or pretentious twaddle? the commercial release of the former Source Engine mod, Dear Esther, promises to divide its audience.
I’ve been playing games for far too long. So long, in fact, that I rarely actually have an original gaming experience. Most games are basically derivative efforts that I’ve seen before. I’m not saying that as necessarily a bad thing, it’s just truly original ideas seem to be getting few and far between these days. Dear Esther seems to be a change from the gaming norm. Continue reading Game review: Dear Esther→
Game patches are, generally speaking, a good thing. Being human, we all make mistakes. At least when a mistake is made in a bit of game code, developers have the opportunity to fix things.
At the moment I’m patching Battlefield 3 on the very same laptop that I’m writing this text. I’ve already patched the game on my desktop. I say patched, but we are not talking about a couple of megabytes here. The patch for EA’s shooter weighs in at around 4GB. In little old NZ where nobody actually has any money to spare and internet data is closely monitored (as well as charged for at ridiculous rates), EA’s 4GB patch will eat into a considerable amount of the average Kiwi’s meager internet data limit.