HTC asks owners of its Vive VR kit to put down another two hundred bucks for a Deluxe Audio Strap.
Whilst there’s no doubt in my mind that the HTC Vive offers the best VR experience available right now, it’s not the most comfortable device to strap to your noggin. Out of the three main VR devices, the HTC Vive’s standard elastic strap is by far the worst mounting method. Top marks for comfort go to the PlayStation VR then followed by the Oculus Rift. Continue reading HTC Vive Deluxe Audio Strap review
Codemasters have put the pedal to the metal to bring us the most accessible Dirt game yet…unless you want to play in VR.
The last game in the veteran rally series was the spin-off title, Dirt Rally. It was seen by many as Codemasters’ apology to real rally fans for over-doing the Ken Block-inspired AWESOME of the last few games. It was also an uncompromising bastard to play. And I mean that in the nicest possible way.
With Dirt Rally if you were likely a poor rally driver in real life, you were going to be a poor player in the game, which for sim gamers is exactly what you want. There are no restarts in real life (even if there is in Dirt Rally). Continue reading Codemasters invites us to get dirty, again
Bethesda taps Dishonored’s Arkane Studios to reboot the 2006 video game, Prey.
I quite liked the original Prey, developed by Human Head Studios and published by 2K. It was about a native American getting abducted by aliens. The protagonist could use his Cherokee heritage to spirit-walk, or something, in order to escape the alien spaceship. A sequel was planned, but never materialised.
You can forget all about the previous paragraph, as the 2017 Prey shares only a name with the original game. Continue reading Does Bethesda’s Prey reboot deliver?
Bethesda and Zenimax Online invite players to return to the island of Vvardenfell in The Elder Scrolls Online: Morrowind.
In the three years since the release of The Elder Scrolls Online, Bethesda’s massively-multiplayer online take on their award-winning game franchise has matured considerably. After dumping the game’s subscription-only access for a free-to-play model, for the Tamriel Unlimited relaunch, the game is now open for both casual players and hardcore fans alike. Continue reading Return to Vvardenfell in The Elder Scrolls Online: Morrowind
PC virtual-reality fans can now experience a much more refined version of the previously PlayStation VR-only Batman Arkham VR.
Now available for both HTC Vive and Oculus Rift, Batman Arkham VR, developed by Rocksteady, the same outfit that brought us all the Arkham games- bar the lack-luster Batman: Arkham Origins, invites us to become the Batman. Continue reading Batman Arkham VR HTC Vive PC review
VR gaming may have just found its killer app.
Captain’s log Stardate: 270517 The USS Aegis has been dispatched to the edge of the Neutral Zone, as part of the shakedown cruise, prior to our survey of the area known as The Trench. Our mission will be to find a new home world for the decimated Vulcan people.
And so begins Ubisoft’s Star Trek: Bridge Crew. I’d be lying if I said I didn’t let out a little whoop when the ship in distress on my first mission to the edge of the Neutral Zone revealed itself as the Kobayashi Maru. It’s a ship that Star Trek aficionados know to be the no-win scenario, a training test that has only been beaten once, by a certain James T. Kirk. Continue reading Star Trek: Bridge Crew HTC Vive review
The Surge, the follow-up to developer Deck13 Interactive’s Dark Souls-inspired Lords of the Fallen swaps a medieval setting for that of a dystopian sci-fi future.
I didn’t like Lords of the Fallen and I can’t say that I particularly enjoy the Dark Souls games, either. It took a few dozen deaths in The Surge, I realised that this game was very much in the same vein. Unlike Fallen and Souls, I found The Surge to be quite enjoyable. Continue reading The Surge PlayStation 4 review
Australian outfit Stirfire Studios invite VR gamers on journey of music, puzzles and weather manipulation.
Symphony of the Machine places the player in a rocky desert, in the shadow of a huge tower. The tower is so out of place that it is a natural draw for the player. On the rock walls there are some beautiful paintings, all designed to give you an idea of what awaits you. Continue reading Make it rain in VR with Symphony of the Machine