A bit late, but I’ve just had a copy of the Batman: Arkham Asylum Collector’s Edition turn up.
I’ve also just dropped down a deposit for the Xbox 360 version of the Batman: Arkham City Collector’s Edition. I’m pretty fired up about using the flabby and tired-looking Dark Knight Returns Batman skin. Awesome. The Batman figurine will also look cool next to all my other gaming tat.
Guitar Hero: Metallica was one of the first “hands-on” that I did for NetGuide Magazine. The truth be told, I’d never even touched a Guitar Hero game when I turned up at Activision New Zealand. I had no idea what on earth I was supposed to be doing with that silly plastic guitar, and why would I? For I was a seasoned gamer, not a child that may enjoy twatting around with a little plastic instrument.
As I foolishly pressed those coloured buttons in time to the music, nothing happened. The Activision rep advised me that I needed to do more than just press the buttons, I needed to strum as well. Oh. It wasn’t long before I got the hang of it, my sneering elitism melting into adoration for this new gaming genre that had suddenly been revealed to me. I was hooked. The first thing I did on leaving the hands-on was to go get myself a copy of Guitar Hero: World Tour.
Here is a summary of my daily gaming news items as published last week on Techday.com, the online home of New Zealand’s Netguide magazine and Game Console.
Last week I looked into Kiwi Star Was fans being left out, Australia’s adult rating plans for video games, check out Sony’s new 3D technolgy, got all excited by Ezio’s final story in the Assassin’s Creed Ember animated movie and went all old-school god-sim with Ubisoft’s From Dust.
Ninja Theory’s Enslaved: Journey to the West was an ambitious undertaking. A Sci-fi retelling of an old Chinese myth. Even the mouthful of a title alluded to the game’s questionable marketability.
The game review below was written for the Game Console print magazine. Due to space constraints it was never published. Which was a shame, as it was a devil of a review to write.It’s not problem to write a “I hate this turd of a game” or an “I adore this game” review, but it’s another matter entirely when you are battling with your conscience over a game so close to being fantastic.
I spent last night playing Ubisoft’s new game, From Dust.
It was pretty poor timing on my part. It was getting late and I’d yet to dream up anything for Game Console’s Friday news item. As part of my procrastination process, I’d also decided to relocate this website to its new home on www.stateofplay.co.nz (hence the reason for all the recent “test” posts).
In October 2009 I was invited over to Ubisoft’s Sydney offices to have a go on a few upcoming games and to have a chat with some of the folks behind them. One of the games on show was Assassin’s Creed 2 and my host was the game’s creative director Patrice Désilets.
Assasin’s Creed 2 was the first part in what would become a trilogy of adventures for Ezio Auditore, his story coming to a conclusion in November with the release of Assassin’s Creed Revelations. Assassin’s Creed 2 had a lot ot live up to. The first game, whilst technically a work of genius, was dull and repetitive to play. With the sequel, failure was not an option. If Ubisoft failed for a second time AC2 was likely to be it for the series.
The most vivid memory of the trip was of me being completely shit at the game in front of the game’s creator- an overly excited French-Canadian who was practically bouncing of the wall whilst observing my complete ineptitude.