Last week I looked into Ubisoft’s assault on the second-hand game market, checked out the Euro leagues taking the All Blacks Rugby Challenge, looked into Battlefield 3’s contribution to literature, got all excited about pre-ordering the new Ace Combat game and reported on Activision’s licence to remaster Bond in HD.
Time to regurgitate another of my old missives. I assure you that this current trend of mine is only in order to put some of my old material to good use. Normal service will most likely return at the weekend.
I hated reviewing Arkham Asylum. It was with tear-stained eyes that I hurried though the game, barely pausing to take in the game’s magnificence. When I put my hand up for the Games Console reviewing gig , as far as I was concerned Arkham Asylum was just another half-baked attempt to bring the Dark Knight Detective into the realm of the video game. It had been tried before and, as far as I was concerned – as with previous attempts – it was likely to be shite.
I love Alan Wake. I love the setting, that quaint little town in the American Northwest. I love the “something in the woods” story. I also love the TV episode design style and the fantastic soundtrack.
Before I reviewed the game for Game Console, I wrote a little piece about the inspiration behind Alan Wake. The game is full of little nods and tips of the hat for the amusement of the initiated. Whilst the game was overly ambitious and didn’t really find its commercial audience, I still believe it to be one of the best games of 2010. I’m not sure if this was ever published, if it was, it would have been in the Game Console section of Techday.com. Anyway, here it is.
My first assignment for Game Console was a visit to see PlayStation NZ and have a go on an early build of Infamous. The resultant preview article is presented below in its entirety, complete with the stylised inFAMOUS title.
I remember at the time being left feeling apprehensive about the game, a view that I still hold. I was later invited to review the finished game, which I’ll post up soon. As much as I enjoyed the game, the empty feeling that it left me with is what put me off trying the sequel (although I’m told that I’m missing out).
Check it out, then maybe post a comment on how you found the game.
News came thick and fast this week, making it difficult to decide what to write about. In the end I settled on these little morsels.
This week I reported on an internet leak, the changes to the MMO business model, the return of an old hero and a look at two of this year’s top upcoming games.
We already have web-based TV show The Guild, featuring geekdom’s favourite redhead Felicia Day. Do we need a full-on movie inspired by playing massively multiplayer online role-playing games (thankfully, and more commonly, known as MMORPGs or even better, just MMOs).
The folks who made The Fellows Hip: Rise of the Gamers thought we did. The movie is about a band of friends who embark on journey to a convention in order to participate in a Lord of the Rings Online competition. Along the way the heroes find themselves in many situations mirroring those found in Tolkien’s tales. The film-makers sought, and gained, approval from both Middle-Earth Enterprises and Turbine, the original developers of the LoTRO game. The movie actually features footage taken directly from the game.
Codemasters has released the first in a series of developer diaries for F1 2011, the follow up to the BAFTA award-winning F1 2010. The Developer Diary features work in progress gameplay footage and stars Chief Games Designer Stephen Hood, Executive Producer Paul Jeal and Formula One test driver Anthony Davidson who serves as the game’s technical consultant.