It’s been a while since I’ve written anything resembling an editorial on this site. To be honest, I’ve been too busy. In truth, I’m still too busy- with over twenty articles, interviews and reviews to write up.
Whilst it has been my busiest yet and a lot of hard work, 2014 has been one hell of an awesome gaming year. Continue reading 2014: Vic B’Stard’s year in review
Ubisoft’s Far Cry series has become one of the world’s top gaming franchises. Combining exploration with a dark tale of survival in an exotic location, Far Cry 4 continues the legacy. This time players are transported to the Himalayan mountains, to a land caught up in a civil war against the tyrant Pagan Min.
Following Ubisoft’s tradition for producing some very special editions of their games, for Far Cry 4 they’ve produced the Kyrat Edition– named after the unfortunate country from the game. Continue reading Far Cry 4 Kyrat Edition PS4 unboxing
Call of Duty: Advance Warfare ups the ante to bring us an eyeball-bursting, nose-bleed inducing visual frenzy.
You’ve got to admire Activision’s balls in publishing a dead-pan first-person shooter that shamelessly dares to feature hover-tanks, rocket-boots and jetpacks. This is the Call of Duty franchise backed into a corner and going batshit crazy.
And I so wanted to take a steaming dump on it.
You see, I’ve watched as the Call of Duty series as it has transitioned from a fairly-historically accurate WW2 shooter onto the modern battlefield and beyond- stopping just short of laser guns and spaceships. Each entry having to outdo the last and in turn each getting slightly more ridiculous than the one before. Continue reading Call of Duty: Advanced Warfare PS4 review
Earlier this month Melbourne’s PAX Australia 2014 was a celebration of independent video-game development. Whilst not exhibiting at the actual show, the master of million-dollar independent games design, Chris Roberts was in town.
Star Citizen, Chris Roberts’ ambitious space combat/trading adventure game, has entered the Guinness Book of Records for the Most Crowd-funded Project (Overall), having secured $39,680,576 from fans as of 4 March 2014.
Right now that figure stands at $61,448,595, sorry… $61,448,830. The game’s website dynamically updates and they’ve earned some more money since I started writing this article. Continue reading Melbourne welcomes its Star Citizens
So this year I opted to review the last-gen Assassin’s Creed Rogue, leaving me to savior the new-gen entry, Assassin’s Creed Unity in my own time.
I’m quite partial to getting the collector’s edition versions of my favourite video-game releases. With Ubisoft’s Assassin’s Creed games being possibly my number one franchise, I never miss out on picking up their premium releases when I can. Continue reading Assassin’s Creed Unity Notre Dame Edition Unboxing
At PAX Australia 2014 Microsoft were demoing some of their upcoming ID@Xbox titles. The ID@Xbox programme allows independent developers to self-publish their games on the Xbox One platform.
I caught up with Jonathan Gregoire to chat about Upper One Games’ beautiful-looking indie title Never Alone, a game created in collaboration with the indigenous people of Alaska. Continue reading Never Alone developer interview: Jonathan Gregoire
Last week, for three days, the Melbourne Convention Centre played host to PAX Australia 2014- a game expo with a difference. I was there taking in the sights and sounds of what is probably Australasia’s greatest festival of gaming culture.
Born from the video gaming-related online comic-strip by Mike Krahulik and Jerry Holkins the Penny Arcade eXpos have traditionally only been held in the US. The US hosts three PAX shows a year, PAX Prime in Washington (the show’s original location), PAX East in Boston and for the first time this year, PAX South in San Antonio. Last year’s Melbourne show was the first PAX to be held out of the US. Continue reading Looking back at PAX Australia 2014
Assassin’s Creed fans are in for a treat with the release of two AC games this year: Assassin’s Creed Unity on new-gen consoles and Assassin’s Creed Rogue on the Xbox 360 and PlayStation 3. Both games are out on the same day so fans with both new and last-gen consoles have some tough decisions ahead!
With Unity upping the ante with some stellar visuals, and take it from me- they are stellar, it would be easy to overlook Assassin’s Creed Rogue on 360 and PS3.
But it would be a foolish move to do so. Continue reading Developer interview: Michael Hampden- Assassin’s Creed Rogue