Guitar Hero: Metallica was one of the first “hands-on” that I did for NetGuide Magazine. The truth be told, I’d never even touched a Guitar Hero game when I turned up at Activision New Zealand. I had no idea what on earth I was supposed to be doing with that silly plastic guitar, and why would I? For I was a seasoned gamer, not a child that may enjoy twatting around with a little plastic instrument.
As I foolishly pressed those coloured buttons in time to the music, nothing happened. The Activision rep advised me that I needed to do more than just press the buttons, I needed to strum as well. Oh. It wasn’t long before I got the hang of it, my sneering elitism melting into adoration for this new gaming genre that had suddenly been revealed to me. I was hooked. The first thing I did on leaving the hands-on was to go get myself a copy of Guitar Hero: World Tour.
So I finally did it. I finally got around to reading the build-up in Ultimate Spider-Man & Ulitimate Avengers Vs. New Ultimates and the death of the Ultimate Marvel universe’s Peter Parker.
I’ve been following Brian Bendis’ Spider-Man reboot since its first issue. Retunring Spider-Man to his high school roots, removed the forty years of baggage the adult Amazing Spider-man had collected. Bendis was afforded the time to retell classic Spider-Man stories with careful, nay skillfull pacing- as one should expect from a master story-teller.
Here is a summary of my daily gaming news items as published last week on Techday.com, the online home of New Zealand’s Netguide magazine and Game Console.
Last week I looked into Kiwi Star Was fans being left out, Australia’s adult rating plans for video games, check out Sony’s new 3D technolgy, got all excited by Ezio’s final story in the Assassin’s Creed Ember animated movie and went all old-school god-sim with Ubisoft’s From Dust.
Apart from the Clone Wars animated series, everything that Lucasfilm has been involved in for the past twenty-five-odd years has been a bit…tainted. Sure, Indiana Jones 4 wasn’t half bad, but generally the folks didn’t care for it much. Then there’s the Star Wars prequels.
It seems that George Lucas has pulled his figure out by executive producing the WWII movie, Red Tails (i.e. he signed the cheque). The film’s director is Anthony Hemingway whose TV work you would have seen on vampire drama True Blood and the Battlestar Galactica reboot.
Ninja Theory’s Enslaved: Journey to the West was an ambitious undertaking. A Sci-fi retelling of an old Chinese myth. Even the mouthful of a title alluded to the game’s questionable marketability.
The game review below was written for the Game Console print magazine. Due to space constraints it was never published. Which was a shame, as it was a devil of a review to write.It’s not problem to write a “I hate this turd of a game” or an “I adore this game” review, but it’s another matter entirely when you are battling with your conscience over a game so close to being fantastic.
I spent last night playing Ubisoft’s new game, From Dust.
It was pretty poor timing on my part. It was getting late and I’d yet to dream up anything for Game Console’s Friday news item. As part of my procrastination process, I’d also decided to relocate this website to its new home on www.stateofplay.co.nz (hence the reason for all the recent “test” posts).
I’ve just moved the site from the comfort of wordpress.com to its permanent home at www.stateofplay.co.nz.
Please adjust your links accordingly, although wordpress.com will redirect you here for the time being. You may notice a lack of functionality and the old hiccup as I configure plug-ins and edit the CSS. Hopefully it’ll all be up and running nicely by next week.
Why have I moved host? Well, this site started out as a simple Saturday afternoon folly. I see a fair amount of potential that wordpress.org simply doesn’t allow for. About a month ago I purchased the domain www.stateofplay.co.nz and it has just been a case of getting around to it/being brave enough to migrate.
There is a lot more that I can do now. So please stick around
In October 2009 I was invited over to Ubisoft’s Sydney offices to have a go on a few upcoming games and to have a chat with some of the folks behind them. One of the games on show was Assassin’s Creed 2 and my host was the game’s creative director Patrice Désilets.
Assasin’s Creed 2 was the first part in what would become a trilogy of adventures for Ezio Auditore, his story coming to a conclusion in November with the release of Assassin’s Creed Revelations. Assassin’s Creed 2 had a lot ot live up to. The first game, whilst technically a work of genius, was dull and repetitive to play. With the sequel, failure was not an option. If Ubisoft failed for a second time AC2 was likely to be it for the series.
The most vivid memory of the trip was of me being completely shit at the game in front of the game’s creator- an overly excited French-Canadian who was practically bouncing of the wall whilst observing my complete ineptitude.