It’s a credit to Nintendo that their unique characters can be adapted for use in game genres that you may not have immediately thought that they were a fit for. On a recent trip I revisited a couple of these genre-hopping Nintendo Switch games. Continue reading The amazing versatility of Nintendo characters
To tie in with the release of Avengers: Endgame, AI and robotics company Ubtech launched the Iron Man MK50 app-controlled robot.
At 330mm in height with exaggerated, caricature-like dimensions, the Iron Man robot looks like an oversized cousin of a Funko Pop figure. It’s quite heavy and despite it’s plastic construction, comes across and pretty robust and well-built. Continue reading Iron Man MK50 Robot by Ubtech review
There’s reason I’m writing this review for you and I’m not, instead, an astronaut. It has less to do with my lack of a previous career in the US Airforce or a specialist doctorate, and more to do with me watching far too many unnerving sci-fi movies in my formative years, putting me off the idea for life.
Even today, I can’t pass on any TV or movie that offers spooky goings on in space. But still, the idea of being alone on a creaking spacecraft and getting a visitation from an alien intelligent scares the bejesus out of me.
Because of this, No Code’s Observation is right up my alley. Continue reading Observation PC review
Famed for providing amazing drone photography equipment, DJI have adapted their gimbal and camera technology for mobile phone users.
Our mobile phones have, pretty much pushed the need to carry around a video camera into obsolescence. DJI have now given us a movie-quality steady-camera system that fits in our pocket. Continue reading DJI Osmo Pocket hands-on review
Anyone having fun with their Google Home, but missing the opportunity to take it with them or move it between rooms, may be interested in Ninety7’s Loft.
The loft is essentially a very stylish battery pack. It replaces the Google Home’s base/speaker cover. Continue reading Loft for Google Home review
For me, virtual reality has always been about the experience rather than the gameplay. Right at the very beginning, playing A Chair in a Room: Greenwater with the HTC Vive, I realised that the potential of VR was which it’s ability to immerse the player in the game environment. A Chair in a Room does this by having the player trapped and surrounded by some very unnerving goings on. The game has a massive level of immersion. I remember being amazed at detail of the toilet in the corner of my cell, with a “do not use” warning. Of course, none of this would translate well to 2D. Experiences like this, I thought, were the future of VR.
But this not really how it’s gone. Continue reading Blood & Truth PlayStation VR review
Unless you’ve been asleep for the last few years, you’ll know that we live in a connected world. So connected, that the constant flow of information to our devices is expected no matter where we are.
Bethesda’s follow-up to their so-so 2010 post-apocalyptic shooter, Rage, is upon us. This time, rather than handle Rage 2 in-house, exclusively using id software, the publisher farmed out some of the development duties to Avalanche Studios, who are no strangers to open-world and post-apocalyptic games.