Sony Computer Entertainment have been teasing us with The Order: 1886 since they first announced the PlayStation 4 way back in February 2013. Over the last two years the publisher has been drip-feeding scant details about their cinematic third-person shooter set in a steampunk re-imagining of Victorian London.
In the run up to the game’s launch Sony’s hype machine was working on overdrive. So much so that when word of a five hour campaign length, excessive quick-time-events and a couple of hours of cut scenes broke the internet went wild and skinned the game alive. Continue reading Why you should play The Order: 1886
When Company of Heroes publisher THQ went to the wall in 2012, the future of Relic’s sequel to their acclaimed 2006 WWII PC real-time strategy game seemed in doubt. Sega stepped in, themselves no strangers to the genre being publishers of the Total War games, and in June 2013 they released Company of Heroes 2.
Late last year Sega released Company of Heroes 2: Ardennes Assault, the first standalone expansion for the game. Continue reading Company of Heroes 2: Ardennes Assault PC review
In only a few short hours gamers will get to play the Battlefield Hardline beta for the last time before its release on March 20th.
It’s a game that’s been a long time coming. I first played it at E3, when that first beta was launched during the EA press event. It was OK, but I wasn’t sure about it hitting the October 2014 release date.
And nor was EA. Continue reading Why Hardline will save the Battlefield franchise
I recently sat down with CD Projekt RED’s senior writer Jakub Szamalek and senior QA analyst Bartosz Ochman. During our conversation we spoke about the attention to detail required to create the huge open-world of their upcoming game, The Witcher 3: Wild Hunt. Continue reading Developer interview: creating the open-world of The Witcher 3: Wild Hunt
As gamers we live in exciting times. As lucky as we are to be able to enjoy the latest iteration of Far Cry and Call of Duty we also, one in a while, get the opportunity to try something a little different, something like The Talos Principle.
Coming to us from Croteam, the Croation developer that gave us the insane Serious Sam, The Talos Principle is a rather clever first-person puzzle game that asks us to ponder what exactly it is to be a human being. Continue reading The Talos Principle PC review
Fans that have pre-ordered Alone in the Dark: Illumination have been rewarded with access to a special private beta session over the weekend.
Alone in the Dark: Illumination takes players through the landscape of Lorwich, Virginia, and deep below ground to unearth the mysteries of the forsaken township. Players fight off hordes of eldritch nightmares while using the power of illumination to light up maps and create safe zones to damage foes. Continue reading Alone in the Dark: Illumination beta weekend
So there I sat, with the lovely animated intro to The Witcher 3: Wild Hunt playing out in front of me, about to embark on the first three hours of CD Projekt RED’s RPG threequel.
The Witcher: Wild Hunt is one of the year’s most eagerly awaited games. Originally due for release in 2014, the game was initially delayed until February 2015, before being pushed back to 19 May.
Whilst I’d seen the game in action a few times, this three hour preview was to be my first time actually hands-on and in control of the witcher, Geralt of Rivia for his third outing. Continue reading Why The Witcher 3: Wild Hunt is probably going to blow you away
It’s been a long time coming, but I finally got some hands-on with The Witcher 3: Wild Hunt.
For well over a year Polish developer CD Projekt RED have been teasing me with snippets from Geralt of Rivia’s next outing.
At E3 I saw the now famous griffin hunt demo during a special behind closed doors preview. At the Australian EB Expo I was treated to an expanded live demo of the same griffin sequence during a special theatre presentation. Continue reading The Witcher 3: Wild Hunt hands-on preview