PAX Australia is unlike any other gaming show in the Asia-Pacific region. For the last two years it’s been a celebration of games, from mainstream hits like Far Cry 4, to pen and paper affairs like Dungeons and Dragons.
Earlier this month I attended PAX Australia 2014, the second time Melbourne has hosted the prestigious gaming event and only the second time that a PAX show has been held outside the United States.
Of all the exhibitors at PAX Australia 2014, World of Tanks publisher, Wargaming.net, stood out from the crowd. They had a huge booth that dominated the main hall, the centrepiece of which was an actual tank. Continue reading Wargaming.net at PAXAUS 2014
I’d held off getting a PlayStation Vita. I own two PSPs- an original phat one and one of those lighter ones with a better screen. I’ve hardly used either of them.
I love the idea of being able to play games anywhere, but the opportunity to actually do so seldom arises for me. The only time I seemed to use my PSP was waiting in airports and flying on planes.
Outside of those times, when I was a captive audience for the device, the tiny screen and that little thumb-stick really didn’t appeal to me that much. I didn’t want to play a game looking at a picture not much bigger than a postage stamp, not when I could have a much better experience on my PS3 or Xbox 360 back home. Continue reading PlayStation TV unboxing and review
I’ve been dabbling in Elite: Dangerous, Frontier Developments’ space trading action MMO, all through the beta cycle.
The original Elite, back in the early 80s, pretty much introduced me to the concept of open-world adventuring- something taken for granted these days.
Elite: Dangerous puts players at the controls of a starship and asks nothing of them but to venture out into the icy darkness of space, find work and earn cash. Players can become traders, mercenaries, bounty hunters or pirates. Continue reading Elite gets dangerous
Ubisoft’s Far Cry series has become one of the world’s top gaming franchises. Combining exploration with a dark tale of survival in an exotic location, Far Cry 4 continues the legacy. This time players are transported to the Himalayan mountains, to a land caught up in a civil war against the tyrant Pagan Min.
Following Ubisoft’s tradition for producing some very special editions of their games, for Far Cry 4 they’ve produced the Kyrat Edition– named after the unfortunate country from the game. Continue reading Far Cry 4 Kyrat Edition PS4 unboxing
Call of Duty: Advance Warfare ups the ante to bring us an eyeball-bursting, nose-bleed inducing visual frenzy.
You’ve got to admire Activision’s balls in publishing a dead-pan first-person shooter that shamelessly dares to feature hover-tanks, rocket-boots and jetpacks. This is the Call of Duty franchise backed into a corner and going batshit crazy.
And I so wanted to take a steaming dump on it.
You see, I’ve watched as the Call of Duty series as it has transitioned from a fairly-historically accurate WW2 shooter onto the modern battlefield and beyond- stopping just short of laser guns and spaceships. Each entry having to outdo the last and in turn each getting slightly more ridiculous than the one before. Continue reading Call of Duty: Advanced Warfare PS4 review
I recently had the joy of taking a hatchet to a massive Dragon Age: Inquisition review to get it down to a publishable size. Instead of just throwing all those words away I decided to clean them up and mount them here on Vic B’Stard’s State of Play. Enjoy.
EA Games has swapped Sims and sports for sword and sandals with the new fantasy role-playing game from Bioware, Dragon Age: Inquisition. Continue reading Dragon Age: Inquisition PC review
Earlier this month Melbourne’s PAX Australia 2014 was a celebration of independent video-game development. Whilst not exhibiting at the actual show, the master of million-dollar independent games design, Chris Roberts was in town.
Star Citizen, Chris Roberts’ ambitious space combat/trading adventure game, has entered the Guinness Book of Records for the Most Crowd-funded Project (Overall), having secured $39,680,576 from fans as of 4 March 2014.
Right now that figure stands at $61,448,595, sorry… $61,448,830. The game’s website dynamically updates and they’ve earned some more money since I started writing this article. Continue reading Melbourne welcomes its Star Citizens
So this year I opted to review the last-gen Assassin’s Creed Rogue, leaving me to savior the new-gen entry, Assassin’s Creed Unity in my own time.
I’m quite partial to getting the collector’s edition versions of my favourite video-game releases. With Ubisoft’s Assassin’s Creed games being possibly my number one franchise, I never miss out on picking up their premium releases when I can. Continue reading Assassin’s Creed Unity Notre Dame Edition Unboxing