What happens when you take an established franchise and throw the rulebook out the window? Well, you get something akin to Visceral Studios’ Battlefield Hardline. Taking over the stewardship of this particular entry from the franchise founders DICE, the Dead Space developer has taken Battlefield in a totally different direction.
You could argue that DICE, themselves, have already done this with their more narrative-focused Battlefield Bad Company games- but you’d be wrong. Bad Company still had soldiers and still had tanks. Hardline swaps all that cool military stuff out and replaces it all with the hard boiled world of cops and criminals. Continue reading Battlefield Hardline PC review
EA Games’ and Visceral Studios’ cops verses criminals shooter, Battlefield Hardline is now available in stores. I caught up with the game’s senior producer, Scott Probst, lead multiplayer map designer, Jeff Zaring and senior multiplayer designer, Evan Chaplin, during their recent visit to Sydney. Continue reading Battlefield Hardline exclusive developer interview
Paradox Interactive, publishers of the so-so Cities in Motion transport planning simulators have now entered the full-on city-building fray with Cities: Skylines. After years of disappointment, I find out if this is the city builder that we have been waiting for.
Now I love a good city builder, going all the way back to the original SimCity on my Amiga. SimCity publisher EA and developer Maxis have been tinkering with their formula for decades giving us some hits in SimCity 4, some misses in SimCity Societies and a bit of a disaster in their 2013 SimCity. Continue reading Is Cities: Skylines the city-builder that you’ve been waiting for?
Ori and the Blind Forest blew me away when I first saw it after Microsoft sneaked it out at last year’s E3. Nine months later we can now all play Moon Studios’ labour of love.
I’m not much of a fan of indie games. For every gem there’s a dozen or so bits of pretentious rubbish. I’m too long in the tooth and nowhere near hipster enough to be charmed by retro graphics. I suffered lousy visuals the first time around. I want to play games that look so good that my eyes bleed. Continue reading Ori and the Blind Forest Xbox One review
This week Ubisoft launched the PC version of the “other” Assassin’s Creed game, Assassin’s Creed Rogue. And with no current-gen console version at the moment, this is most definitely the next best thing.
Unlike Assassin’s Creed Unity, Rogue launched late last year on Xbox 360 and PS3 without a hitch. Continue reading Why PC gamers need to give Assassin’s Creed Rogue a chance
2K’s four vs. one monster hunting game is now out in the wild. I’ve spent the last few weeks being the hunter and the hunted in Evolve.
Evolve’s developer, Turtle Rock, pretty much invented the concept of narrative-driven co-operative multiplayer game-play with Left 4 Dead. In pitting a group of four players in a drop-in/drop-out zombie apocalypse they created an immediately accessible game that pretty much forced players to work together in order to survive.
I’d love to say that Evolve did the same, in should, but success in the game very much depends on the calibre of your compatriots. Continue reading Evolve PC review
I’ve enjoyed revisiting some of the last-gen’s classic games on my PlayStation 4. The likes of Grand Theft Auto V, The Last of Us Remastered and Metro: Redux have blown me away with their ultra-polished visuals.
Well, now it’s Saints Row’s turn with Saints Row IV: Re-Elected and Gat out of Hell for Xbox One and PS4. Continue reading Saints Row IV: Re-elected and Gat out of Hell PS4 review
Sony Computer Entertainment have been teasing us with The Order: 1886 since they first announced the PlayStation 4 way back in February 2013. Over the last two years the publisher has been drip-feeding scant details about their cinematic third-person shooter set in a steampunk re-imagining of Victorian London.
In the run up to the game’s launch Sony’s hype machine was working on overdrive. So much so that when word of a five hour campaign length, excessive quick-time-events and a couple of hours of cut scenes broke the internet went wild and skinned the game alive. Continue reading Why you should play The Order: 1886