It’s been a long time coming, but I finally got some hands-on with The Witcher 3: Wild Hunt.
For well over a year Polish developer CD Projekt RED have been teasing me with snippets from Geralt of Rivia’s next outing.
At E3 I saw the now famous griffin hunt demo during a special behind closed doors preview. At the Australian EB Expo I was treated to an expanded live demo of the same griffin sequence during a special theatre presentation. Continue reading The Witcher 3: Wild Hunt hands-on preview
I love zombies. There’s something about them that has been scaring the pants of me since I first accidentally watched Zombie Flesh Eaters aged eleven.
Recently I’ve started be bothered by zombies for an entirely different reason, namely Techland’s Dying Light.
I first played Dying Light at Sydney’s EB Expo back in 2013. Being mindful that this was a few months before the release of the Xbox One, so I’d yet to really see what the “next-gen” was capable of. Dying Light looked good, even in this alpha stage. Continue reading Dying Light: horrifying for all the wrong reasons?
This week sees the release of episode one of Square Enix’s digitally delivered, narrative driven adventure game entitled Life is Strange.
The game has been developed by DOTNOD Entertainment, the French outfit responsible for the visually stunning, Remember Me- a game that looked as if it had been pulled from the pages of Metal Hurlant. Continue reading Life is Strange this week
Over the weekend, during PAX South in San Antonio, Gearbox Software announced the 25th February release date for their Homeworld Remastered Collection for Windows PC.
Originally published by Sierra, Relic’s Homeworld games are critically acclaimed real-time strategy 3D space fleet combat games. Following the acquisition of the IP from the now defunct THQ, Borderlands developer, Gearbox have been working on bringing two of the greatest strategy games ever created to a new audience. Continue reading Homeworld Remastered Collection dated!
Bethesda have finally ended weeks of speculation on the future of their fantasy massively multiplayer online game, The Elder Scrolls Online.
Just after Christmas it was reported that several Australian retailers were pulling stock of the game and the prepaid subscription cards from their shelves. This was explained as being just routine stock rotation exercise, but didn’t stop the rumours that the game was going free-to-play. Continue reading Big changes for The Elder Scrolls Online
Last year Forza Horizon 2 sucked me into its world and held my attention long past the point at which usually I abandon a game and move onto the next. In unleashing Turn 10’s sublime vehicle handling physics onto the open road, Sledgehammer Games provided me with a much more fulfilling experience than that of Forza 5’s constrained circuit racing.
With the release of Forza Horizon 2’s DLC expansion, Storm Island, I finally have just the reason that I needed to return to Microsoft’s Xbox One exclusive racer. Continue reading Forza Horizon 2: Storm Island DLC Xbox One review
In the early 80s the original Elite was my first experience of an open world adventure. Gaming sandboxes may be something we take for granted now, but back then the idea that I could just do whatever I wanted in a game was a brand new and rather amazing concept.
I spent hours flying around trading goods and fending off attacking space pirates. Almost a decade later, Frontier: Elite 2 allowed me to explore the galaxy and land on planets. Continue reading Elite: Dangerous PC review
It’s been a while since I’ve written anything resembling an editorial on this site. To be honest, I’ve been too busy. In truth, I’m still too busy- with over twenty articles, interviews and reviews to write up.
Whilst it has been my busiest yet and a lot of hard work, 2014 has been one hell of an awesome gaming year. Continue reading 2014: Vic B’Stard’s year in review