Last year Forza Horizon 2 sucked me into its world and held my attention long past the point at which usually I abandon a game and move onto the next. In unleashing Turn 10’s sublime vehicle handling physics onto the open road, Sledgehammer Games provided me with a much more fulfilling experience than that of Forza 5’s constrained circuit racing.
With the release of Forza Horizon 2’s DLC expansion, Storm Island, I finally have just the reason that I needed to return to Microsoft’s Xbox One exclusive racer. Continue reading Forza Horizon 2: Storm Island DLC Xbox One review
In the early 80s the original Elite was my first experience of an open world adventure. Gaming sandboxes may be something we take for granted now, but back then the idea that I could just do whatever I wanted in a game was a brand new and rather amazing concept.
I spent hours flying around trading goods and fending off attacking space pirates. Almost a decade later, Frontier: Elite 2 allowed me to explore the galaxy and land on planets. Continue reading Elite: Dangerous PC review
It’s been a while since I’ve written anything resembling an editorial on this site. To be honest, I’ve been too busy. In truth, I’m still too busy- with over twenty articles, interviews and reviews to write up.
Whilst it has been my busiest yet and a lot of hard work, 2014 has been one hell of an awesome gaming year. Continue reading 2014: Vic B’Stard’s year in review
Lara Croft is back with another adventure in Lara Croft and the Temple of Osiris, the sequel to 2010’s top-down arcade shooter/puzzler Lara Croft and the Guardian of Light.
The absence of “Tomb Raider” in the title is what separates Lara Croft and the Temple of Osiris from the recently rebooted Tomb Raider franchise. Indeed, having Lara dressed in her old trademark blue top and shorts, as well as being voiced by Keeley Hawks – who also voiced Lara in Tomb Raider Legend, Underworld and Anniversary – would suggest that this is your dad’s older, more experienced Lara Croft. Continue reading Lara Croft and the Temple of Osiris PlayStation 4 review
Does Konami’s latest entry in their long-running Pro Evolution Soccer series offer players a viable footballing alternative to EA’s FIFA series?
I can’t think of a more soul-destroying game development job than working on a PES game. The knowledge that no matter what you do, no matter how good your game is, it’s never going to beat EA’s latest FIFA entry when it comes to exposure or sales. Continue reading Pro Evolution Soccer 2015 PC review
So you’ve had your Xbox One and/or PlayStation 4 for just over a year now. Whilst their respective game catalogues are not huge by any stretch of the imagination. There’s still enough out there to fill up the rather paltry 500GB hard drives that both Sony and Microsoft decided to ship in their respective consoles.
If you have moderately large gaming budget or, like me, you review a lot of games your console hard drive(s) may be starting to bulge a bit with all those games installed on them. Continue reading DIY: Double both your PS4 and Xbox One storage space for just over AU$100
Tesoro may not be a name that you recognise, but since 2011 they have been manufacturing computer peripherals designed with the gamer in mind.
They produce a range of performance headsets, mice, mouse pads and keyboards. As any serious PC gamer knows, using decent kit can give you the edge over your opponents in competitive matches.
Now, I’m no eSportman, but I do know that swapping out my mouse a year ago for an 8200dpi Razer Synapse made all the difference when it came to Battlefield 4. I never thought to swap out my keyboard. Continue reading Tesoro Excalibur G7NL mechanical gaming keyboard review
Late Tuesday night, Sydney time, saw the launch of Elite: Dangerous, the crowd-funded sequel to the classic space trading action game.
Unlike recent efforts from some more well-heeled publishers, Frontier Developments’ launch went without fault, my pre-release gamma 2 version of the game seamlessly updating to the 1.0 retail release as the servers switched over.
Elite: Dangerous is the fourth in the Elite series of games, following on from the seminal 1984 Elite, developed by David Braben and Ian Bell, 1993’s Frontier: Elite 2, and 1995’s Frontier: First Encounters. Continue reading Elite: Dangerous launches without a hitch