Tying together two things that I have a bitter-sweet relationship with, Japanese-style story-telling and the Kinect, I knew that my experience with Microsoft Studios’ D4: Dark Dreams Don’t Die would be interesting if nothing else.
D4: Dark Dreams Don’t Die is a game solely controlled with speech and Kinetic gestures. It’s an odd experience that requires the player to be in the right frame of mind. Continue reading D4: Dark Dreams Don’t Die Xbox One review
Be careful what you wish for. How it pains me to write that phase at the start of my Alien: Isolation Review. But that single line succinctly explains my experience with the game.
Alien: Isolation has everything I’d want in an Alien game.
Set some years after Ridley Scott’s classic 1979 Alien movie, the game cast players as Amanda Ripley- the daughter of Sigourney Weaver’s Ellen Ripley. Continue reading Alien: Isolation PC review
Following hot on the heels of Dead Rising 3, yet another day-one Xbox One release makes the transition to the PC.
Ryse: Son of Rome is an epic and very cinematically presented tale of conflict and treachery set during the Roman occupation of Britain. The plot follows the life of Marius Titus, a Roman legionary whose family is slain during a barbarian attack on the Roman capital. The game is told via flashbacks, with Marius recounting his story to Emperor Nero as Rome burns. Continue reading Ryse: Son of Rome PC review
Originally intended as a PlayStation 4 launch title, DriveClub has been a long time coming. Despite an extra year to polish it up, In the middle of my review the multiplayer servers packed up, so I was unable to really check out the multiplayer aspect of the game.
I did, however, take the time to check out the game’s single-player mode. Having only just prised myself from Forza Horizon 2, and having recently previewed Ubisoft’s The Crew, DriveClub had a lot to live up to. Continue reading DriveClub PlayStation 4 review
At the EB Expo 2014 in Sydney, Ubisoft were showing off a live theatre demo of the upcoming Assassin’s Creed Unity. Afterwards I sat down for a chat with Ubisoft Montreal’s Jeffery Spacer, Unity’s production manager. Continue reading Developer interview: Assassin’s Creed Unity
Ordinarily I’d avoid a Middle-Earth game like the plague. I’m a bit funny when it comes to fantasy games and even funnier when it comes to movie tie-ins. Middle-Earth: Shadow of Mordor is both.
To say my alarm bells were ringing as slipped the disc into my PS4 would be an understatement. Continue reading Middle-Earth: Shadow of Mordor PlayStation 4 review
After three days of gaming fun the doors shut on Sydney’s EB Expo 2014, until next year, bringing to a close what is possibly the largest video game expo in the southern hemisphere.
Packed with publishers demoing their new AAA games, local indie developers showcasing their upcoming projects, merchandise stalls, live shows and Q&A sessions, the EB Expo 2014 had something for everyone. Continue reading Looking back at the EB Expo 2014
I’ve wanted to make games for as long as I’ve been playing them. Being a kid, in a time before the term “gamer” was associated with video games, I was a computer enthusiast. Playing games on my ZX81 was just part of my hobby, the rest of the time I was programming.
In those early days of home computing it wasn’t unusual to dabble in a bit of BASIC programming and knock up little games. It was this pioneering spirit of bedroom coding that lead the Darling brothers to form Codemasters. For a brief time any kid could make games. Continue reading Project Spark Xbox One review